My issue is that i can’t make sense of the internal relations between my mesh’s actual size, the brush size and Scale in settings.
i have a big terrain mesh which i want to stamp at it’s mesh size into a terrain.
Mesh:
as you can see it has a hole in it where an interactive terrain needs to be placed, so i need it to stamp a perfect copy.
the mesh is 1536X1024. i would think setting brush size to 1 and tried both setting scale to 1 and setting scale to 1536x1024. but doesn’t give a 1 : 1 result.
Same for height, there is brush intensity Scale y and height offset.
So my question is how to use these parameters to get a exact copy of my Mesh in the Terrain?
Also, the documentation doesn’t seem to align with the actual in editor for the same version.
Docs for 3.0.1:
In Editor package 3.0.1:
No Override toggle
Not Shift but C: