Mesh starts blurring when my position exceeds 60 000 units away from centre of world position

I am building a space game with quite big distances between planets when i start moving away from the center of the world position by more than 60 000 in any direction my mesh starts to blur even when not moving and gets much worse at greater distances.

but when i move closer it becomes better to the point where my mesh displays perfect

this problem persist even when i publish

check this video it explain exactly your problem

It’s a floating issue problem.

this is floating number

alt text

it has 8 bits for exponent, and 23 bits for mantissa (see msdn)

Big integer part will give you less bytes for fraction part because of that in calculation you will lose some precision