Hello,
with Unity (6000.0.4f1) and Entities 1.2.1 I encounter the following problem:
I have a prefab which gets converted to an entity. The prefab has a child go, on which a mesh is applied. The baker will do its work and create one parent entity with a child entity including the mesh.
In game, if I delete the child entity the entity gets removed, but the mesh still exist in game, but does not move together with the parent anymore.
Is this the expected behaviour?
I would expect that in all cases the mesh which is connected to the entity, gets removed too.