Mesh still exists after deletion of entity

Hello,
with Unity (6000.0.4f1) and Entities 1.2.1 I encounter the following problem:

I have a prefab which gets converted to an entity. The prefab has a child go, on which a mesh is applied. The baker will do its work and create one parent entity with a child entity including the mesh.

In game, if I delete the child entity the entity gets removed, but the mesh still exist in game, but does not move together with the parent anymore.

Is this the expected behaviour?
I would expect that in all cases the mesh which is connected to the entity, gets removed too.

Entity chain deletion isn’t based on the ECS transform hierarchy, but rather the LinkedEntityGroup buffer, which is often populated on the root of prefabs with all of the entities converted from the GameObject hierarchy.

Thanks @DreamingImLatios for clarifying. Got it to work now.