Mesh stretching after building

So, we are having some issues with the mesh after building the game.
Initially, we thought it was something related to the material, but after taking the material off and making it pink, the problem persisted. Taking a closer look, it seems the vertices stretches or act weird.

Here’s a GIF since it’s kinda hard to describe in one image
distortedsoulfulleafbird

Tried some stuff related to the mesh but no avail:

  • Disabled all Vertex Compression
  • Disabled Prebake Collision Meshes
  • Disabled Optimize Mesh Data

This guy seems to have an similar problem but I’m not using skinned meshes. They are all basic mesh renderers!

It’s also important to note that this happens only in the build. While in editor, it seems fine.
We are using 2020.3.17f1

1 Like

bump

any errors or warnings in the player log?

Just finished building a new one, here’s both logs! (the issue is still there)
Forgot to point out but the build seems to be fine if built on a 1080Ti 11gb while on my computer, a 1660Ti 6gb, has this issue… and I do have the latest drivers…

7638937–951505–Editor.txt (4.57 MB)
7638937–951508–Player.txt (2.14 MB)