Mesh Tearing at a Distance?

Does anybody know what is causing this mesh tearing when my camera gets further away from objects?

1 Answer

1

Do all these artefacts occur at the UV seams?

If the answer is yes, then it’s because lack of proper “edge padding” to guard against this black color bleeding into the UV islands at upper mipmap levels.

Note: This applies not only to color texture but also to normal maps and others as normal map data can potentially create create these artefact as well. Test this by disabling textures one by one from your material to figure out which textures are adding these artifacts.