Mesh Transformation

Mesh Transformation

With this tool, you can make animations such as transformation wolf man, zombie, mutant, turning a person into an animal, creating a dynamically mask in real time for a mutation or destruction of the body , or creating BlendShapes to change the physique of characters. Works in DX11, it is also necessary that on models “A” and “B” there are the same uv coordinates.

Mesh Transformation
[https://www.assetstore.unity3d.com/#!/content/120144](http:// https://www.assetstore.unity3d.com/#!/content/120144)

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Hi man!
What about count of polygons? Is’t fixed somehow in prefabs and models should be always highpoly, or it’s up to me and depends on my models (that means i can use any models). The count of polygons in ‘A’ and ‘B’ models should also the same?

Thanks for reply! =)

Hi, highpoly is not necessary, with Lowpoly will work even better, the number of points can be different, but the position of points in uv should be the same.

I just picked this up and have not even tried it yet, but it seems like it will make for some awesome power up abilities, cut scenes, etc.

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Thanks! will soon be updated

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Updated.

Improved match search;
Shaders for mobile phones have been added;
Fixed bugs.

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I see you plan to update this for the SRP / HDRP - when could we expect that?

Hello, about a month or earlier if there is no problem with SRP

2 Likes

So could this in real time blow holes in my characters? Leg dismemberments etc?

Hello, Yes

https://www.youtube.com/watch?v=yUF3ishicQE

That’s awesome, and since it’s just a mesh deformation the performance should scale well I assume.

to be honest I was rather hoping that this could morph between targets that dont share the exact same verts.
Oh well.

Works if the number of vertexes is different but not too much, and the position of the vertexes by uv coordinates is the same.

Hi. let me be clearer.
I am obviously very stupid but I was hoping to morph between targets with larger differences.
My apologies if that wasn’t clear.

Totally “user error”

“Просто потому, что я не могу полностью понять, как его использовать, это не значит, что это плохо.”

So can you use your own characters with this? also it does support blend shapes? if I read that right. Thanks.

  1. Yes;
  2. yes, can create BlendShapes

what about the first question?

Yes

Hello, shaders for LWRP have been added, you can already download from the asset store.

3 Likes

So as far as setup goes for the shooting example you posted, what prep would be required on the model? Or is the destruction functionality just more of a raw mesh transformation than a blend?