With this tool, you can make animations such as transformation wolf man, zombie, mutant, turning a person into an animal, creating a dynamically mask in real time for a mutation or destruction of the body , or creating BlendShapes to change the physique of characters. Works in DX11, it is also necessary that on models “A” and “B” there are the same uv coordinates.
Hi man!
What about count of polygons? Is’t fixed somehow in prefabs and models should be always highpoly, or it’s up to me and depends on my models (that means i can use any models). The count of polygons in ‘A’ and ‘B’ models should also the same?
Hi, highpoly is not necessary, with Lowpoly will work even better, the number of points can be different, but the position of points in uv should be the same.
Hi. let me be clearer.
I am obviously very stupid but I was hoping to morph between targets with larger differences.
My apologies if that wasn’t clear.
Totally “user error”
“Просто потому, что я не могу полностью понять, как его использовать, это не значит, что это плохо.”
So as far as setup goes for the shooting example you posted, what prep would be required on the model? Or is the destruction functionality just more of a raw mesh transformation than a blend?