what is the corresponding element in the GL lib
for the mesh.uv and mesh.uv2 ?
because I need to take the camera output and apply shader that manipulate TEXCOORD0 And TEXCOORD1
I am making a quad (two triangles) using the GL.xxx in the
OnRenderImage (RenderTexture source, RenderTexture dest) function and want to generate the texture coordinates from them
so I can apply this shader on them
Thanks in advance