Mesh vertex texture UV data

Hi,
I have mesh with uvs, with rgb texture+alpha for cutout (alpha clipping).
I need to know cutout yes/no for current vertex (or at least rgb color).
How? Texture2D.GetPixelBilinear ?

Yes, pretty much.

Mark the texture as read-write enabled.

Don’t forget to account for any material offsets / scales that might be in effect.

Keep in mind you won’t be able to do a LOT of these without performance issues.

Yes, thank you very much, Kurt!