I work with a high poly mesh of 1 Mio. triangles. This has to be since it is an object that showcases the possible Qualities of VR. So Unity is separating the Mesh into a dozen objects which is ok for me. But it does so by slicing the object vertically.
My question is:
I would rather want it to slice pieces in a radius. Is there a way to change the slicing?
Thanks all in advance for your help!