Hello folks,
I’ve got a full body mesh with clothings that sits on the surface of the body. When I’m at a distance, I see through the clothing but not at close up. Any ideas how this can be solved?
Have a look at the pictures.
Hello folks,
I’ve got a full body mesh with clothings that sits on the surface of the body. When I’m at a distance, I see through the clothing but not at close up. Any ideas how this can be solved?
Have a look at the pictures.
Thats z fighting, basically the depth buffer is saying one triangle is in front of the other, so the body mesh looks like it’s actually sticking though the clothes.
Try bringing in the far plane of the camera, or adding some extra distance between the clothing and the character if you need the camera distance. If all else fails, do you really need the body modeled underneath the clothing?
Thanks for your quick reply, the camera far plane seems to have solved the problem.