Hello i have started learning how to use the Mesh class in unity3d but i can’t get the code in the documentation to run.
I got a error about sharedMesh
Here are my code:
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class example : MonoBehaviour {
void Start() {
Component[] meshFilters = GetComponentsInChildren<MeshFilter>();
CombineInstance[] combine = new CombineInstance[meshFilters.Length];
int i = 0;
while (i < meshFilters.Length) {
combine[i].mesh = meshFilters[i].sharedMesh;
combine[i].transform = meshFilters[i].transform.localToWorldMatrix;
meshFilters[i].gameObject.active = false;
i++;
}
transform.GetComponent<MeshFilter>().mesh = new Mesh();
transform.GetComponent<MeshFilter>().mesh.CombineMeshes(combine);
transform.gameObject.active = true;
}
}
Here are the error
Assets/example.cs(14,46): error CS1061: Type `UnityEngine.Component' does not contain a definition for `sharedMesh' and no extension method `sharedMesh' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)