When I save a .blend file directly into Unity from Blender, my character is added. However, when I add a mesh collider to my object and specify my mesh it shows that the mesh is rotated 90 degrees and scaled up from what it should be.
Picture of what I mean: Screenshot - 1808ab28daff916dd571f42a05c605e6 - Gyazo and another one: Screenshot - 66a6b9bda1e1bb55183cae2e565dde7c - Gyazo
I have also tried rotating my character in blender and re-saving it, but it does not fix it.
Is there any way to solve this problem? Any help would be very appreciated!