Mesh Deformer editor extension will help you easily arrange objects; duplicate bend and twist meshes along curve; edit pivot point, combine and save meshes.
Features:
X, Y, Z axis bending;
Mesh twisting;
Mesh thickness editing;
Configurable curve approximation level;
Configurable curve count per mesh;
Configurable spacing between meshes;
Spline loops;
Spline smoothing;
Spline control point modes;
Spline control points editing (snap mode);
Non-deforming (rigid mode);
Mesh subdivision (increase tris count);
Combine meshes;
Pivot point editing;
Work with multi-material meshes;
Full editor Undo/Redo support;
Runtime Editor (Experimental);
Previous version included: MeshDeformerLegacy.unitypackage
Demo Scene: DemoPackage.unitypackage
2995569–223158–MeshDeformerDemoFix2.unitypackage (2.27 MB)
2995569–223159–SplineReparametrization.unitypackage (3.9 KB)
2995569–223160–ToClosestPointWithSplineFollow.unitypackage (1.8 KB)