I’m using Tiled along with TIledToUnity to make a 2D overview game. I’m having an issue where a sprite (the player for example) is only showing on top of the very bottom layer in my map. The Tiled2Unity tool actually has a handy feature where it embeds the ability to change the sorting order within the Unity editor, which does seem to work. But even with the sorting later at a higher index than my player the player sprite still becomes hidden.
What’s weird is that when meshes are on layer 0 my player is over them properly. But, I can’t put all meshes on layer 0 because they won’t be shown properly.
