Meshes are disappearing behind other meshes when camera is moving - Materials not working properly

Hello there,

I am quite new to game dev and after swapping the render pipeline to URP my scene behaves weirdly. The meshes seem to disappear. I have changed the materials to the URP Materials, but still it is not working.

Do you gave an Idea what to do?

Best regards,
Swampowl
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Are these shaders of Translucent/Transparent/Alpha Blending type? Because this look like classic AABB sorting of translucent meshes.

If the answer is yes then change shader type to Opaque.

Thanks for your reply @andrew-lukasik,
So do not have an opportunity to check the types. All I see in the inspector is this:
image