Hello there,
I am quite new to game dev and after swapping the render pipeline to URP my scene behaves weirdly. The meshes seem to disappear. I have changed the materials to the URP Materials, but still it is not working.
Do you gave an Idea what to do?
Best regards,
Swampowl

Are these shaders of Translucent
/Transparent
/Alpha Blending
type? Because this look like classic AABB sorting of translucent meshes.
If the answer is yes then change shader type to Opaque
.
Thanks for your reply @andrew-lukasik,
So do not have an opportunity to check the types. All I see in the inspector is this:
