Meshes being invisible

Hi Unity Community,

I’ve been experiencing a really weird bug where if i run/drive past an enemy prefab till the point it is outside of the camera view, their mesh will become invisible until they are super close to my character or perform an attack.
this bug happens 100% of the time in editor and even in build.

However if i were to play whilst having my scene editor window open and set it to view the area my enemies are in, it will correctly update enemies mesh whereabouts and they won’t be invisible.

Im using unity 2022.3.20f1 urp

Are you using Occlusion Culling?

lol animation culling exist. solved…