[SOLVED] The motorbikes were in resources folder, and they were bigger then 4GB. This behavior is also a bug (I think) but the solution is simply to move motorbikes out of the resources folder to assets folder.
[UPDATE] No folder shoud be bigger that 4 GB, you just need to split them.
[UPDATE 2] You have to remove it from resources into separate folder… some motorbikes were still crashing the game upon being rendered. I fixed it ty turning on compression.
Hello,
I am making motorbike game, I instatiate a motorbike in a garage: in editor it works fine (every time I change a vehicle a instantiate a new one). On my old laptom it worked, but a week ago I had to switch laptops and it had broken meshes in export (just switch only). The rest of the game is fine. I am using Unity collab.
I have tried to change shaders, refresh and reimport folder with models. I think that the problem is that the reference in mesh filter unasigns the mesh.
Editor
https://drive.google.com/file/d/11SRe3qOmkCyuheAnMBIVFHo1bcWfses2/view?usp=sharing
Build
https://drive.google.com/file/d/1RWhiB5xTaQ0j3exCY5SRZ64nJrRWS0Ri/view?usp=sharing
Do you have any idea how to fixt it? ![]()
Thanks a lot!
Petr

