Meshes Deform Incorrectly on iOS

I’ve got a bunch of characters doing all kinds of stuff on an island. They look great in the Editor, but as soon as I output for device, meshes start deforming incorrectly. See attached image. Anybody know what’s going on here? Hoping there’s some setting I’m missing…

Thanks in advance!

Bump. Anybody seen anything like this before? thx!

Are they skinned meshes? If so you probably need to increase the Max Bones setting from 2 to 4 but that will have a performance hit.

Thanks for the reply SpookyCat. Yes they are skinned meshes. The Blend Weights are set to 4 bones in the quality settings. Is there a setting specific for iOS that I’m not seeing somewhere? Thanks!

Can anybody help? I’m rapidly approaching ship date… thank you!

Consider submitting a bug report through the Unity interface.

And report back if you solve.