Every time I import a mesh from Blender it shows up in Unity with missing pieces. This only seems to happen when I make it myself, because a person generated by MakeHuman shows up just fine.
For example, this door was made in Blender.
And here’s what it looks like in Unity.
Since it doesn’t happen with the generated mesh I’m thinking maybe I’m doing something wrong in Blender. I’ve only been using it for a week.
What am I doing wrong?