Meshes May Not Have More Then 65000 Triangles

Newbie Unity user here - perhaps someone can point me in the right direction:

I’m using Cheetah 3D version 4 to make a cube at scale (1,1,1). After making the cube editable and deleting one of the sides, I apply some subdivisions to round the corners.

When I try to bring the .jas file into UNITY, I get the above error message. I’m new to Unity and even newer to Cheetah, but is there a step I’m missing or am I just creating too big a mesh in Cheetah by simply rounding the corners of a very small cube?

Thanks for any help.

Mitch

I don’t have Cheetah (so I should probably shut up :wink: ), but if it’s anything like Blender, it’s easy to very quickly increase the number of polygons with a few repetitions of a subdivision function or similar. It doesn’t make any difference how big the cube is. Does Cheetah have a display for number of vertices, faces, etc. for selected objects? If so, pay attention to that when you’re manipulating the cube. With smoothing on, you should only have do to a little subdividing to end up with a cube that looks nicely rounded and doesn’t use many polygons to achieve the effect. I’m guessing you’re just subdividing too many times.

–Eric

And Quads become tris so every count doubles if your working in quads. If thats not the case, bugreport it{from your menu in unity with the file) and let Martin at cheetah know too.
AC

Thanks for the heads up guys. I also posted on the Cheetah forum. I was advised to delete 50 any subdivisions not needed for the modifier and fill the hole with one polygon.

After the subdivision modifier to round the corners, I wind up with a mesh of only a thousand or so polys!

Unity is happy and so am I. This stuff is fun when it works!