I just run some stress testing, spawning 150k entities.
I do wonder, if mesh instance rendering is only main threaded?
Following to that, what is Batch.Fill.InstanceProperties?
Should I assume, this is part of mesh instance rendering?
I know I do run test in editor and there are overheads etc. But is it expected for my GPU, to be used at 50% capacity in such case?
Btw
Link to MeshInstanceRendererSystem.cs is broken
https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/ECSJobDemos/Packages/com.unity.entities/Unity.Rendering.Hybrid/MeshInstanceRendererSystem.cs
from
Unity-Technologies/EntityComponentSystemSamples / Documentation //content / ecs_in_detail.md
https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/Documentation/content/ecs_in_detail.md