Has anyone had any problems with speed with MeshRenderer.ComputeScaledMesh? Im pretty sure im not scaling anything at runtime but im having trouble with it taking up 25% of the frame time, using the profiler.

Has anyone had any experience with this?


A scaled mesh is more CPU-intensive period, regardless of whether you're doing it at runtime or not. Always try to use 1,1,1 for the scale of all meshes if possible.