MeshRenderer.isVisibile or Renderer.isVisible Problem

Even when the scene editor camera isn’t facing toward some game objects, the game objects are not rendering because my script tells them not to render when not visible. Yet, when the game camera looks at the game objects the Unity game engine seems to think that they’re not being looked at. Is there something with my game project which might be causing this to happen?

Objects aren’t rendered when not visible anyway, and once you turn off the renderer then .isVisible won’t work anymore. Basically you don’t need to bother with any of that, just let Unity take care of it like usual.

–Eric