I’m making a 2D game and on every sprite, naturally, there is a MeshRenderer. The MeshRenderer component has lots of options relating to lights and casting/receiving shadows. I have no lights in my scene so my assumption is that leaving all of these switched on will have no effect on performance - is that right?
I could go through each scene and switch them all off if I have to I guess, the sprites all look the same whether I have all the settings on or off.