Hi Guys
When I sync a Max scene into a Pathtraced Unity scene, and then update object properties in the DCC, they do not update in Unity. For example here I have a simple cube in Max:
But then if I change the size in Max, then Unity does not update:
However, if I change the position and orientation of the object in Max, that translation do go over to Unity, but still without the adjusted size:
If however I switch OFF Pathtracing, and use Raytracing instead, then the size adjustments do transfer over to Unity:
Thank you for the report.
I managed to reproduce this issue and I’ll get back to you soon.
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I think I’ve identified the cause of this.
As a partial workaround, you can set the Ray Tracing Mode of the objects created in Unity to Dynamic Geometry.
This is still not ideal because you need to set this mode manually, and even so, it still requires you to refresh the SceneView in Unity manually (e.g: by moving the scene camera), but it’s what you can do with the latest version.
Hmmm yes that’s not ideal, as our DCC scenes have thousands of objects. I’ll have to 1 by 1 do that in Unity and that is not an option.
This issue has now been fixed in MeshSync@0.15.1-preview.
Please check and let us know what you think.
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Awesome, thanks!
Will take a look soon and let you know