Message in console after updating from 5.3.5 to 5.4.1

Hi all,
After updating Unity to 5.4.1, I’ve been getting the following message in my console:
!GetIsActive

That’s it. It doesn’t trigger “Pause on error” or code compilation errors. I believe that, for all of my checks for gameobject active I’m using .activeSelf

Any information on what might be causing the message to show up would be appreciated.

It’s a bug with the profiler in 5.4.1. You can safely ignore it if it doesn’t cause any problems. I think they said it should be fixed in 5.4.2 or 5.4.3…