Hey guys,
the project I’m currently working on is due to be shipped pretty soon and I can’t really figure out how to make Unity generate correct UV’s for the realtime baked GI. It seems like the object’s UV’s are completely off.
Here’s a screenshot in shaded and clustering view:
https://vgy.me/8xFULG.png (looks pretty okay to me)
The settings I use for the object:
And the preview of the map for the walls:
I’m using a global resolution of 0.2 texels per unit. Any ideas on how to fix this? This isn’t the only object where I’m having problems with this, but pretty much all my buildings.
Greetings