I’ve been checking out Messiah for a long time and I’ve always felt their influence weighting was far superior to industry standard weight map painting just in terms of being able to maintain volume through joint/bone bending to avoid collapsing geometry issues in particularly problematic areas like shoulders. With so many people picking up Messiah I’m hoping that there will be some direct Unity 3D collaborative efforts between the companies in the near future and hopefully that will include full rig and influence weight importing. the pmG already have plug-ins that have been around for years that allow other 3D apps to host messiah:studios tools maybe they could do the same for Unity?
That’d be lovely!! Although i sense they have already tons of work to do before getting into to this!