Meta app Deeplink

Hello all!

This is bugging me big time. I have been using this script across multiple projects and it works just fine. Sadly it’s not working in the new project I am working on and I have compared all my setting from this new project to a previous project. I am very used to configuring project more or less the same but I had to check to be sure. I’m using the XR Toolkit, Oculus SDK and that is about it. All is functioning quite well except for this Deeplink. When I collide with the GameObject (door) Real Fishing VR should launch as it and other apps do with no issues in my other projects. What I have in this one scene (an apartment) is a simply UI to toggle images on a picture frame and another for music selection and that’s it with the exception of a couch, table and chairs. O, and the door that should launch the app but instead of launching the app I’m exited to the Meta Homeroom instead. Any suggestion?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Oculus.Platform;

public class DeepLink : MonoBehaviour
{
// The ID of the app to launch
public string APP_ID = “2582932495064035”;

private bool collided = false;

private void OnTriggerEnter(Collider other)
{
if (!collided)
{
// Set the deeplink message option
ApplicationOptions options = new ApplicationOptions();
options.SetDeeplinkMessage(“abc”);

// Convert the APP_ID to ulong and launch the other app
ulong appId = ulong.Parse(APP_ID);
Oculus.Platform.Application.LaunchOtherApp(appId, options);

collided = true;
}
}
}

Who knows, must have been a two day bug lol. I made no changes and it’s working now after loading it for the 3rd time today doing updates (adding assets), less then an hour from my original post. I seriously don’t know but feel free to copy the code of course if it’s useful to you.

Welp, not working again, only in one project is it working just fine.