I have metafiles turned on ofc. Whenever I git pull changes, all the associations between components and gameobjects / prefabs are lost. All the components turn into the: “The associated script cannot be loaded”.
Anyone else having this problem? This workflow was working fine on unity 4.1.
My team has recently upgraded to 4.2.2 and are using git. I haven’t noticed any issues yet. A while back though I had explicitly told unity to store everything in text to solve another prefab meta issue…not that I think they’re related necessarily but a possible option.