Does the Meta OpenXR plugin support customizing the passthrough layer that is exposed via the xrPassthroughLayerSetStyleFB API? This appears to be available with the Core SDK via the OVRPassthroughLayer component, but I don’t see this being surfaced with Unity OpenXR: Meta. If this is not currently available, are there plans to add this? Being able to customize the passthrough layer is very important to creating many types of immersive gaming experiences.
Yes, there are plans to support this!
Thats great to hear! Do you have any sort of rough timeline on this?
I just talked about this at Unite! around the 20-minute mark. https://www.youtube.com/watch?v=lW27h7gPp14
We are re-implementing Meta OpenXR Passthrough using Unity’s new XR Composition Layers package in our next Meta OpenXR update (2.1.0). We can’t give an exact date here, but I’ll say it’s expected this year if that helps at all. We are still working on Occlusion and Anchor Batch Save/Load/Erase as I mentioned at Unite, and we’ll ship as soon as we’re ready.