Meta Quest 3 - Transparent ARPlane Shadows with Passthrough

Hello everyone,

I’m trying to display the shadows of a 3D object on my ARPlane with Passthrough on a Meta Quest 3. I’m using the latest version of Unity 6 (6000.0.22f1). To clarify, it works correctly if I have a floor that is not completely transparent and in the editor as well without passthrough. Has anyone managed to achieve this effect before?

Thanks!

Definitely, you can make your own custom shader or use assets.

I built a free shadow Receiver for AR/MR and a paid one with more features. Feel free to dig around in the Shader code and modify it if needed.

Full:

Free:

Thank you for your response!
I have already tested your plugin, but without success. I’m experiencing the same behavior as described above. Have you tested it with the Quest 3 and AR Foundation?

I have in fact. Which issues are you having? If there are any issues I could fix them
And you use URP I assume?

I bought your package and everything works correctly! THANKS

Awesome!
And thanks for the support.

What was the issue you were having with it?