Like some others, i’ve been trying to create an app which also includes bigger videos.
They are placed in the streamingAssets folder, as i use the same project to create a WebGL build where the videos are streamed from the server.
The .apk with the videos is too big, so i used “Split application binaries” which created a smaller .apk and the main obb file. The obb file is still too big (>4gb).
In my current research, i found that you could create a patch obb file, but that needs to be done by hand. So i unpacked the generated obb, created a patch obb and copied the guuid file. So the patch obb has an asset folder with the assets and the guid file. I removed the assets which are now in the patch file from the main file.
I named the files like written here APK Expansion Files | Android Developers
I uploaded the apk and the obbs via the oculus platform tool to AppLab, the main obb as obb file and the patch obb as required asset.
When i install the app, i see the three dots and it dous not load. There is no error printed in the device log. When i access the files on the headset via my computer and delete the patchfile the app starts (after a restart). It can access all the videos from the main obb file (obviously not the ones in the patch file as that was removed)
It is quite hard to find information about my usecase. I am aware, that there are many therds in multiple forums asking more or less the same question without getting much answers, but i am desperade so i still try another one ![]()