Metadata added 1GB

Hi,

I imported a large sound library (folder) I bought from the Asset Store to add some SFX to my game. The library of sounds was huge, but I only took 24MB worth of sound files and then deleted the imported folder. However, it permanently grew my project by 1GB (10x what it was before) even though I deleted all of the unused files (99% of them).

Is there anyway to fix this?? Is it safe to delete the Metadata folder in the Unity Library folder (as that’s where the 1GB of additional file size is coming from)?

Thanks,

Ben

It’s always safe to delete the entire Library folder, as the contents of your Library folder is generated from the contents of your Assets folder. Doing so will require Unity to reimport your assets (which takes a long while - the more assets you have, the longer (up to hours for many-gig large projects)), but you won’t lose any data.

That’s really helpful, thank you!