MetaHuman figures- Usable in Unity?

Unreal Engine is releasing hyper-realistic animated human figures (which can be customized) for their engine. Does anyone know whether these are importable into Unity or if there’s anything comparable for Unity? FUSE figures aren’t nearly as realistic. Here’s a video:

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This is quite interesting.

I’ve located the sample project page, and…
https://www.unrealengine.com/marketplace/en-US/learn/metahumans
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It is “Unreal Engine Only”

Meaning you can’t use it in unity. This is quite common for UNreal engine, as when they release high quality free assets they are usually restricted to Unreal only.

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To be precise, this is common only for sample assets released by Epic. Not anything else on the marketplace.

Does it matter, anyway? You wouldn’t be able to reach such visual quality with Unity renderer, especially hairs. Not sure about state of Unity’s eye and skin shaders…

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That is untrue.

Check Infinity Blade assets, for example.

That’s not really a sample. But it is Unreal only.

Infinity Blade is made by Epic so no surprise here.

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Yes, they treat free content from their games same as samples. Same with Paragon content :wink:

Their strategy seems to be locking free and high quality content to the engine. Which isn’t surprising.

By the way, Unity does the same thing often. Blacksmith, for example, was definitely engine-locked.

It’s just that unity owned/provided assets are valid only for a few versions of the engine :wink:

Nothing on the Unreal market place is OK to use outside of Unreal. Though many unreal assets are also sold on cgtrader/turbosquid and then there is no such restriction.

Those humans look insane, I wonder if you can get that fidelity even with HDRP

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Those are crazy good! How is that even possible in a game?

The actual service (which will definitely not be free, since it’s supposed to run on browsers via streaming) will allow you to download Maya files, so they could be used anywhere.

You hire top tier personnel and spend a lot of money on them.

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They’ve confirmed it in the YouTube comments. It’s free for UE.

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It actually is: https://www.unrealengine.com/en-US/marketplace-faq

Under “Usage Rights”:

Like others have correctly mentioned, you can’t use assets made by Epic in other engines.

( For reference: youtube(dot)com/watch?v=S3F1vZYpH8c&lc=UgwLH7sT9PyPqJNuxcd4AaABAg.9J_xh_zOrIV9JaEfFSYWQd )

I just want a working package manager at this point.

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Uh interesting, wonder if they have changed those. I looked at a Unreal asset a few years ago and then I couldnt use it because of above reason (none epic asset offcourse).

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I remember it like this too. Super confusing that these rules seem to be changing back and forth. I wonder what the legal implications are. Like when you start using an asset while it’s allowed, but then they change the store’s rules and the asset is updated, you probably can’t use the update then, right? Iirc unity’s assetstore eula changed their wording in regard to using assets outside of the engine too over time. I stick to asking the asset creators as they can always grant permission no matter what the store rules are at the time.

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I posted a link earlier. Haven’t tried it yet. And probably won’t get to it any time soon…
https://www.unrealengine.com/marketplace/en-US/learn/metahumans

And that’s a perfectly ready-to-use sample, together with Live Link Face app…

so what is the closest thing unity users have to that ?