UMA?
THere used to be a Character Creator which was sold, I believe by either iClone or someone similar. I can’t find it now on the asset store.
UMA?
THere used to be a Character Creator which was sold, I believe by either iClone or someone similar. I can’t find it now on the asset store.
Are you talking about Morph3D? That’s all deprecated now, but they released the source:
https://github.com/mcs-sdk/mcs
Not sure if it’s good for anything. In this form, it’s probably more work then I’d want to do to get it working.
I think that was the one. It was available for some time with fairly realistic characters, but then it simply quietly disappeared.
That’s wrong thought. Everything from the Unreal marketplace is OK to use anywhere else apart from the content made by Epic.
If you are asking about an alternative to unreal’s metahuman the best is realillusion’s Character creater 3 paired with skingen addon, it can be expensive but the results with HDRP in my opinion is far superior than Metahuman.
One of the easiest ways is to use the “asset store” included in unity. There are several humanoid models and animations you can get for free, and some nicer packs that you can get if you can afford them.
I don’t know if it is superior or not, but CC3 with the skin add-on is beautiful. Although it is not particularly cheap either, so there is that. I’m currently trying to put a CC3 mesh into UMA, although with very little success, but it’s because I’m a coder, I have almost no idea what I’m doing in Blender and stuff. But once I’ll get a grip on it.
The people/company that use to make Morph 3D started a new company (kind of) called “Tafi Avatars”. Tafi recently began selling their new system on the Unity Asset store. I want to purchase them and try them, but I havn’t gotten around to it yet.
I have and use Character Creator 3 (CC3) as well, and they’re good, but they only let you expose the face/facial morphs in-game for some reason. And it’s basically a whole ecosystem of software that you have to buy if you want to do everything. Their character poly counts are honestly a little low as well compared to models you can purchase off of the Unreal Engine marketplace, or even Turbosquid now.
Also, CC3 doesn’t let you expose the body morphs in-game (in realtime) – except the facial morphs. However, you can shape your character with every single morph available in their software package ahead of time, and then import it into the game. So… it’s decent. But you also have to keep the right version of “clothing” with the right version of CC3 or they don’t fit that well (again all the software they sell is dependent on each other on purpose).
If you don’t need modifiable body morphs in your game during runtime, then CC3 can do a good job. I’ve constantly been looking for high-poly game character models because there seems to be ZERO high-poly models available on the Unity Asset store for some reason. It’s like 3D modelers don’t understand that computers can handle main characters with 100,000 polys easily now.
The lack of high poly character models on the asset store is expected with Unity, but sad.
The next character model I purchase, honestly, might be off of Turbosquid. They have some decent character models available now.
Artstation is a good source for characters too. Might cost you a bit more than the usual asset stores though
FYI: MetaHuman is now available in Early Access:
https://www.unrealengine.com/en-US/metahuman-creator
As per FAQ, “Characters generated in MetaHuman Creator, including those in the sample project, are licensed for use in Unreal Engine projects. This means that you must render MetaHumans with Unreal Engine; you cannot render them outside of Unreal Engine”. It’s Unreal Engine only.
Guess that answers the OPs question.
The early access trailer is unbelievable. Still uncanny but close
Indeed - while watching you soon start to question wether they sneaked in a metahuman in one of the live interview sections
Its hard to distinct developers from real humans
Guy used MetaHuman Creator for few weeks. Combined with Unreal, iPhone-based face mocap and Xsens suit.
I get this message as soon as I want to download a Metahuman charachter in the Quixel Bridge, it looks to me clearly like the use is prohibited outside of the Unreal Engine. Then I prefer to use the Charachter Creator3 from Reallusion, which achieves pretty good results.
That’s quite reasonable, though, isn’t it?
Otherwise why would they give all the cool toys away for free if not to promote and advertise their engine?
Makes perfect sense. Plus even if the license didn’t prevent it I’m guessing it would be a challange to convert shaders, etc, etc to unity
I can recommend trying UMA2.
Its a pretty great, open source and free character system that works with Unity. Its not as realistic as this, but it sure gives a lot of options.
I like UMA, but spamming it in like this isn’t the best idea. And on the top of that saying that “UMA isn’t as realistic as this” just shows you have no idea (or refuse to recognize) what UMA is. UMA has nothing to do with the base mesh you’re using with it. UMA is a system to handle pieces to put together things and change pieces edit and runtime. If you use a cartoon-style car with it or a super-realistic human setup is beside the point.
UMA is not a character generator, though. It is a general purpose system for making configurable meshes. Basically it is a controller for a 3d paperdoll, and while some sample pieces are included, you can provide your own pieces.
It is worth mentioning that default uma meshes are not that great. Empyrion used unmodified UMA for character customizations, results are quite awful visually.