Metal Compute shaders

First of all I have seen some big improwments and bug fixes when it comes to computeshaders in this version. Thanks!

However I have a problem accessing the color of a texture in a compute shader. It works with textures added with computeShader.SetTexture. However when putting in a render texture with commandBuffer.SetComputeTextureParam the texture is only of color (0,0,0,0). This works fine on Windows with DX11. Any ideas on how to solve it?

Seems like the texture isn’t set in the computeshader at the time the camera is rendering. Is this a bug or I’m I missing something?

Didn’t found an existing thread concerning Metal API in this beta forum. Even if this post is only a minor one I guess more thing regarding Metal will come:)

1 Like

Hi!

We are not aware of such issue. Could you file a bugreport and submit repro project?

Thanks
Marton