I have a robot and I want to reach a metal material for the body. Something give me a impression of a robot.
I did my best with Inspector->shader but nothing good. ?
So, What to do ? Is there something I missed
I have a robot and I want to reach a metal material for the body. Something give me a impression of a robot.
I did my best with Inspector->shader but nothing good. ?
So, What to do ? Is there something I missed
If you are adjusting the standard shader, you want to play with moving metal and smoothness all the way across to 1, and see what results you get.
You might also play with dropping a reflection probe into the scene right next to your model, with “Realtime” and “Every Frame” set. This will show you updated realtime reflections.
Try adjusting your color and smoothness for different metal qualities.
OK. I do what you said. I went testing everything and watched many tutorial on YT.
But I’m facing problem that the texture not appear on object export from Blender !! Example…
both objects have same material. But the one from blender show color only. How to solve this ?
I’m not sure what you are looking for, but I see you have a colored texture in your Albedo slot, so you ought to be seeing whatever is associated with that texture on your model. You also have a normal map in place, so you ought to be seeing the texturing that the normal map provides. (BTW, the number to the right of the normal map can be used to change the intensity of the normal, so you can emphasize or de-emphasize the normal by playing with this number. “1” is the default setting.)
For a metallic effect, you’d need to move the slider for that to the right, setting it at 1. You can get a more mirror-like finish if you increase the smoothness (not sure if that’s what you want, but that’s how you’d do it).
If your cube and model are using the same material (not two similar versions, but the exact same material), I would expect to see the same sort of effect on both. If you are not getting the same result, I would think the conclusion must be that you are not using the same material.
Try going into scene view and dragging the same material from your project window onto your two models in the scene. Drag it onto the cube, then grab it again and drop it onto the robot. You should see the same color and wood grain type normal on both objects.
Oh, and if you’re having difficult importing the textures from Blender … double check your settings on the model in Unity (as well as in Blender). Maybe you have it set to ignore the textures on import, or something like that.