Does anybody have this issue?
When I change metallic on any material that is metal skin it’s turns black and broke the material in project. Is this an issue in HDRP/lit shader? Or do I have some wrong settings in the scene?
Unity 2018.2.2f1
HDRP 3.0.0 (HDRP 2.0.8 have the same issue)
Metallic objects absorb all refracted light; with all their colors and appearances coming from reflected light only. The material being black is a result of it lacking information to have a reflective surface.
Therefore, all metallic PBR materials require reflection probes in order to have a physically accurate appearance.