Metal Validation Error

I get this error right after launch on iOS when turning on Metal Validation. I am trying to use GPU Frame Capture but because of this error I can’t.

validateFunctionArguments:3485: failed assertion `Vertex Function(xlatMtlMain): argument unity_ParticleInstanceData[0] from buffer(2) with offset(0) and length(20) has space for 20 bytes, but argument has a length(56).'

any ideas?

you can use GPU Frame Capture without turning on Metal Validation