Method for detecting collisions of CharacterController and resting Rigidbody

Hi,

I have a problem with the collision detection of the CharacterController component. I created a small bomb object and i want it to explode when the character touches it. The player object has a character controller object attached to it, while thethe bomb has a rigidbody and a capsule collider. As long as the bomb is moving, the method OnCollisionEnter works fine for collision detection, but as soon as it stops, I can not detect collisions anymore. I tried OnControllerColliderHit, too, but this doesn’t even work for a moving bomb.

Is there a better method for the detection of collisions?

did you set true in “.isTrigger”?

No i didn’t. When I am doing this, the bomb falls through the floor.

EDIT:
I found a solution to this problem: I am using the method OnControllerColliderHit on the character to call the method Explode() of the bomb script using SendMessage().