I’ve been reading up on how Projectors work and their limitations. (Or rather how they don’t really work like a real-life projector heh) I have a grid-based movement system that I want to highlight how far a player can move (say, in blue).
I was thinking what I could do was place a Projector in its own Layer and have all valid movement spots be temporarily placed into the same Layer as the Projector to color them as a valid spot. (Or maybe even have a 2nd Projector in red for blocked spots, etc)
Does this sound like a feasible way to do this while keeping overhead low? Or would there be a better method for me to consider?