I’d like to do some complex camera moves in my game. I have no trouble making the camera move from point A to point B. But I’d like to have it follow a spline, preferably with the endpoints of the spline changing over time.
I haven’t seen anything in unity that would make this easy, but I’m new so maybe I’m just missing it.
IF I have to do it from scratch, I could define waypoints, and make them a child of a game object that then moves in the game, and write a custom script to lerp the camera from point to point. I wonder if there’s a good way to do the timing for this, or to know when the camera has gotten to a given point so I can send it off to the next point-- Is there a quick “distance between two transforms” or “all transforms in a given volume” method in the API?
RTFM is fine-- just need pointers.
Thanks