Method not found (after updating TextMeshPro)

EDIT:
Sorry, I found the package in here that worked.
https://drive.google.com/file/d/0B1iR_Z6pySn2aXg1SkIxc3Bmc3c/view

Original Post:
I recently updated to the latest version of TextMesh Pro after updating to Unity 2017.
I can no longer see any of my old text and can’t create any new text.
I’m getting this error (would love help).

"
MissingMethodException: Method not found: ‘UnityEditor.MaterialEditor.BeginAnimatedCheck’.
TMPro.EditorUtilities.TMP_BaseShaderGUI.DoColor (System.String name, System.String label)
TMPro.EditorUtilities.TMP_SDFShaderGUI.DoFacePanel ()
TMPro.EditorUtilities.TMP_SDFShaderGUI.DoGUI ()
TMPro.EditorUtilities.TMP_BaseShaderGUI.OnGUI (UnityEditor.MaterialEditor materialEditor, UnityEditor.MaterialProperty[ ] properties)
UnityEditor.MaterialEditor.PropertiesGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1459)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
"

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Until TextMesh Pro is included with new Unity releases, TMP users will need to continue to update TMP to the matching version of Unity. Sometimes, a previous release can work with a new version of Unity but most of the time, some API changes on the Unity Engine or Editor side which requires a new version of TMP to handle this change.