This shows up in the log in build mode, but doesn’t happen when I run from the editor
That same message fills up the log
This is the code:
public static class AvatarAnimatorControllerParameters
{
static public readonly UnityEngine.AnimatorControllerParameter Property_TotalSpeedPercentile = new UnityEngine.AnimatorControllerParameter();
static public readonly UnityEngine.AnimatorControllerParameter Property_ForwardBackSpeedPercentile = new UnityEngine.AnimatorControllerParameter();
static public readonly UnityEngine.AnimatorControllerParameter Property_RightLeftSpeedPercentile = new UnityEngine.AnimatorControllerParameter();
static public readonly UnityEngine.AnimatorControllerParameter[] allParameters;
static AvatarAnimatorControllerParameters()
{
Property_TotalSpeedPercentile.name = "Property_TotalSpeedPercentile";
Property_TotalSpeedPercentile.type = UnityEngine.AnimatorControllerParameterType.Float;
Property_ForwardBackSpeedPercentile.name = "Property_ForwardBackSpeedPercentile";
Property_ForwardBackSpeedPercentile.type = UnityEngine.AnimatorControllerParameterType.Float;
Property_RightLeftSpeedPercentile.name = "Property_RightLeftSpeedPercentile";
Property_RightLeftSpeedPercentile.type = UnityEngine.AnimatorControllerParameterType.Float;
allParameters = new UnityEngine.AnimatorControllerParameter[] { Property_TotalSpeedPercentile, Property_ForwardBackSpeedPercentile, Property_RightLeftSpeedPercentile };
}
}