bool IsDestinationBlocked(Vector3 CurrentDestination, out GameObject ObjectAtDestination)
Is there a way to make the GameObject parameter optional when calling it?
if (IsDestinationBlocked(RoamTo))
{
}
bool IsDestinationBlocked(Vector3 CurrentDestination, out GameObject ObjectAtDestination)
Is there a way to make the GameObject parameter optional when calling it?
if (IsDestinationBlocked(RoamTo))
{
}
No, but you can create an overload of the method:
bool IsDestinationBlocked( Vector3 CurrentDestination ) {
return IsDestinationBlocked( CurrentDestination, out var _ );
}