If you put a lengthy for loop in your starting function (for example, several for loops being used to generate a map at the start of the game), the game freezes until the for loop(s) is completed. How do I avoid this?
1 Answer
1You could yield for a frame so the rest of the game can update and then resume the work the next frame. You can yield in Start too. e.g.
Instead of:
void Start()
{
// really long initialization operation
}
You can do:
IEnumerator Start()
{
for( ... )
{
// do a bit of work
yield return null; // this yields for 1 frame
}
}
That is C#; the JavaScript syntax is different (and apparently simpler).
Ah, that sounds good. Thanks. :)
– e-bonneville