I’m trying to build a Metro plugin and it’s working, but it requires adding all of my plugin dlls dependencies in the Metro plugin folder, which then adds them to the resulting project. Is there a way to make those dependencies able to be provided after the fact, once the project is built? (i.e. so the user can use nuget to manage them)
Well, you can always delete them, if you are sure that you put them back when the Visual Studio solution is built. However, that sounds like a tricky thing to do, and I’m not sure whether it’s worth the effort - you’d still have to distribute the DLLs in the Unity project, and if you manage the ones in Visual Studio project with NuGet, they may easily go out of sync and produce hard to solve problems.