Metroid, Megaman Inspired game I'm working on

EDIT: New gameplay video (development preview):

EDIT: New screenshots

OLD:

Older video:

This was recorder on my laptop, but I have it running nearly at 60fps on the iphone.

Let me know what you guys think.

Cool looking game :slight_smile:

the effects are pixellated ; i like the effects caus i like retro games, but it is possible to smooth them ?

Will it have power ups to discover as you progress in the adventure like metroid games :slight_smile: ?

I think this looks really fab! I actually really like the pixellated effect and the gfx as a whole.

Very nice work!

Matt.

thanx !

the pixelated fx serve two purposes, lets me target a retro style and achieve 60 fps by using no filtering in the entire game, ala Nintendo DS, when it gets too pixelated I increase the texture size (maybe I’ll do that with the explosions)

and you bet there’ll be power-ups and lots of adventure, but here is where I’ll diverge and do some original work

i’ll be working on this non stop for the rest of the year, if you have any royalty-free ideas let me know :slight_smile:

You have a very polished and smooth game! I’m sure your level design will follow through on this to create the gameplay experience which made Metroid a great game! This game has alot of potential to create a very immersive world and hit a good fan base.

Looks cool! Keep us all posted as to how this progresses. :slight_smile:

Nice looking !

What you could do, to please either the megaman fans and the ones who see this game as a brand new one (= hungry wolves starving for awesome games), would be to make some kind of “Megaman on crack” : everything you can find in Megaman, but 10 times stronger, faster, harder ! :smile:

Giant laser beams, huge explosions, high velocity chases, ultra-intensive boss fights …

Y’know, like … Megaman on crack. :wink:

Definitely looking good. I like the main character animation.

I very rarely comment on games posted around here, but dude, very cool :slight_smile:

Can’t wait to see more diverse levels, etc.

Like the style of the game reminds me of this game I had for the Playstation Einhander released by Square had the cover with a X-ray of the human hand for the Japanese version.

New video, with more gameplay:

And some images:




very well done …i hope you will post some tips and tricks as you go along

yup, i’ve been posting a few of my findings as I go along, mostly on optimizations and memory

everything has helped, from texture atlas, to component caching, garbage collection, etc.

i couldn’t get the character controller to work as i wanted, so I created my own character controller, the rest is just regular tuned physics with configurable joints

in some cases controlling physics in a coroutine required simulating fixed time step and water was kinda tricky, specially getting the rigidbodies to behave buoyantly

i was planning on implementing a custom flamethrower system, but for my surprise, the particles system with collision on, worked perfectly, this is of course, after tuning particle count, velocities and destruction options. the garbage collector goes crazy, but then again, you’re burning everything on screen :wink:

After several suggestions about color and camera, I’ve worked out a cleaner visual.

Thanx guys for all the feedback. Encouraging !!

I’ll have a new video ready next week.

Looks cool! I like performance too :wink: And shooting stuff to unblock other stuff :wink:

Only able to check out the screenshots from here, but what you have so far looks quite impressive!

Yeah this game is looking awesome. Definitely commercial quality. Great Job! :shock:

A few more pics while I get the video together. Now with grenade launcher and grappling hook. And a few more areas. A lot of polish is still needed and getting the video together will force some polish.

dang this is looking Awesome rozgo,
post more gameplay videos :wink:

here you go buddy :slight_smile:

This video has some grappling action!!! More physics-based gameplay and several feedback changes.