MF SSGI for URP - Realtime Screen Space Global Illumination - DirectX 11 | OpenGL

Y’know I was thinking of this before someone showed me there’s an example of it actually working.

But will this use a fall back to help with off screen details? Apparently HDRP SSGI does it and some new solutions for it.

H-Trace: Global Illumination and Occlusion [ RELEASED ] page-3#post-8390781

1 Like